Pixel Grimoire My learning blog

Summary of SIGGRAPH/HPG 2024

Below is a summary of 2024 SIGGRAPH attendance in Denver, CO.

Takeaways on HDRP's Ray Tracing from LEGO Builder's Journey

My Capstone project is currently using Unity’s High Definition Render Pipeline. As the graphics programmer on the team, I found this talk very informative of showing me some good ways of taking advantage of the pipeline. It also covers the ray tracing technology introduced in the pipeline as well. Though...

My experience w/ Unity and Mixamo

I am currently going through a year-long Capstone project. My teammates asked me to write up a quick tutorial of showing how to get Mixamo characters and animations set up in Unity.

Initial post

I was finally able to build my blog site and host it through GitHub Pages. Though it took me a while to set up everything needed (esp. for Windows), it was totally worth it and the website now looks great. I will definitely suggest you check out Jekyll and some...